Quantcast
Channel: KVR Forum: Latest Posts
Viewing all articles
Browse latest Browse all 158134

I challenge you to use PhysX for physics! :-)

$
0
0
Last post by: AdmiralQuality (15 Apr 19:59): Lets take an example. Say I'm using the physics engine to model the soundboard of a piano. So we're going to need a rather large, piecewise model, in the engine. That's probably as much real time physics as in any current game. (Bouncing balls is easy. But not very useful musically.)So you can only [more...]

Viewing all articles
Browse latest Browse all 158134

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>